UX: remove auto-cover feature and add inline game editing
This commit is contained in:
180
api/server.js
180
api/server.js
@@ -837,175 +837,6 @@ async function lookupBarcode(barcodeRaw) {
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};
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}
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async function fetchJsonWithTimeout(url, timeoutMs = 5000) {
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const controller = new AbortController();
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const timeout = setTimeout(() => controller.abort(), timeoutMs);
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try {
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const response = await fetch(url, {
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method: "GET",
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headers: { Accept: "application/json" },
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signal: controller.signal,
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});
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if (!response.ok) {
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return null;
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}
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return await response.json();
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} catch {
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return null;
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} finally {
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clearTimeout(timeout);
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}
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}
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function sleep(ms) {
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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function uniqueQueries(candidates) {
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const out = [];
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const seen = new Set();
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for (const value of candidates) {
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const normalized = normalizeText(value);
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if (!normalized) {
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continue;
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}
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const key = normalized.toLowerCase();
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if (seen.has(key)) {
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continue;
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}
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seen.add(key);
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out.push(normalized);
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}
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return out;
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}
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function extractWikipediaThumbnail(payload, targetTitle) {
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if (!payload || !payload.query || !payload.query.pages) {
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return "";
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}
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const pages = Object.values(payload.query.pages);
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if (!pages.length) {
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return "";
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}
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const normalizedTitle = normalizeText(targetTitle).toLowerCase();
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const ranked = pages
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.filter((page) => page && page.thumbnail && page.thumbnail.source)
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.sort((a, b) => {
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const aTitle = normalizeText(a.title).toLowerCase();
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const bTitle = normalizeText(b.title).toLowerCase();
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const aScore = aTitle.includes(normalizedTitle) ? 1 : 0;
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const bScore = bTitle.includes(normalizedTitle) ? 1 : 0;
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return bScore - aScore;
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});
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if (!ranked.length) {
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return "";
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}
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return normalizeText(ranked[0].thumbnail.source);
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}
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async function fetchCoverFromWikipedia(title, consoleName, year) {
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const cleanTitle = normalizeText(title);
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if (!cleanTitle) {
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return "";
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}
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const cleanConsole = normalizeText(consoleName);
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const cleanYear = year != null ? String(year) : "";
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const queries = uniqueQueries([
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cleanConsole ? `${cleanTitle} jeu video ${cleanConsole}` : "",
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cleanConsole ? `${cleanTitle} game ${cleanConsole}` : "",
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cleanConsole ? `${cleanTitle} ${cleanConsole} video game` : "",
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cleanYear ? `${cleanTitle} ${cleanYear} jeu video` : "",
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cleanYear ? `${cleanTitle} ${cleanYear} video game` : "",
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`${cleanTitle} jeu video`,
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`${cleanTitle} video game`,
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cleanTitle,
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]);
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const wikiHosts = ["fr.wikipedia.org", "en.wikipedia.org"];
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for (const host of wikiHosts) {
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for (const query of queries) {
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const searchUrl =
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`https://${host}/w/api.php?action=query&format=json&generator=search&gsrlimit=8` +
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"&prop=pageimages|info&inprop=url&piprop=thumbnail&pithumbsize=280&redirects=1&origin=*" +
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`&gsrsearch=${encodeURIComponent(query)}`;
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const payload = await fetchJsonWithTimeout(searchUrl, 5500);
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const thumb = extractWikipediaThumbnail(payload, cleanTitle);
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if (thumb) {
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return thumb;
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}
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}
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}
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return "";
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}
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async function autoFillCovers(options = {}) {
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const overwrite = Boolean(options.overwrite);
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const limitInput = Number(options.limit);
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const limit = Number.isFinite(limitInput) && limitInput > 0 ? Math.min(limitInput, 500) : 250;
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const whereClause = overwrite ? "" : "WHERE COALESCE(g.cover_url, '') = ''";
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const rowsResult = await pool.query(
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`
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SELECT
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g.id::text AS id,
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g.title,
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g.release_year,
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g.cover_url,
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c.name AS console_name
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FROM games g
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JOIN consoles c ON c.id = g.console_id
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${whereClause}
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ORDER BY g.created_at DESC
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LIMIT $1;
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`,
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[limit],
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);
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let updated = 0;
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let notFound = 0;
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const sampleUpdated = [];
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const sampleNotFound = [];
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for (const row of rowsResult.rows) {
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const coverUrl = await fetchCoverFromWikipedia(row.title, row.console_name, row.release_year);
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if (!coverUrl) {
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notFound += 1;
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if (sampleNotFound.length < 12) {
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sampleNotFound.push({
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id: row.id,
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title: row.title,
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consoleName: row.console_name,
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});
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}
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continue;
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}
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await pool.query("UPDATE games SET cover_url = $2 WHERE id = $1::uuid;", [row.id, coverUrl]);
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updated += 1;
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if (sampleUpdated.length < 12) {
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sampleUpdated.push({
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id: row.id,
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title: row.title,
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consoleName: row.console_name,
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});
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}
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await sleep(80);
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}
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return {
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scanned: rowsResult.rows.length,
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updated,
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notFound,
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overwrite,
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sampleUpdated,
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sampleNotFound,
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};
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}
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async function importCatalog(payload) {
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const brands = payload && payload.brands && typeof payload.brands === "object" ? payload.brands : {};
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const gamesByConsole =
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@@ -1555,17 +1386,6 @@ async function handleRequest(request, response) {
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return;
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}
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if (request.method === "POST" && url.pathname === "/api/covers/autofill") {
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try {
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const body = await readJsonBody(request);
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const result = await autoFillCovers(body || {});
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sendJson(response, 200, { status: "ok", ...result });
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} catch (error) {
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sendJson(response, 400, { status: "error", message: error.message });
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}
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return;
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}
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const barcodeLookupMatch = url.pathname.match(/^\/api\/barcode\/lookup\/([^/]+)$/);
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if (request.method === "GET" && barcodeLookupMatch) {
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try {
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143
app.js
143
app.js
@@ -51,7 +51,6 @@ const totalGamesValue = document.getElementById("totalGamesValue");
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const migrateBtn = document.getElementById("migrateBtn");
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const backupControls = document.getElementById("backupControls");
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const backupBtn = document.getElementById("backupBtn");
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const autoCoverBtn = document.getElementById("autoCoverBtn");
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const restoreMergeBtn = document.getElementById("restoreMergeBtn");
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const restoreReplaceBtn = document.getElementById("restoreReplaceBtn");
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const restoreFileInput = document.getElementById("restoreFileInput");
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@@ -70,6 +69,7 @@ const scannerLastCode = document.getElementById("scannerLastCode");
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const gamesList = document.getElementById("gamesList");
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const gameCardTemplate = document.getElementById("gameCardTemplate");
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let editingGameId = null;
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let inlineEditingGameId = null;
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let pendingRestoreMode = "merge";
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let quickSearchTerm = "";
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let googleStatus = { configured: false, connected: false, email: "" };
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@@ -416,10 +416,85 @@ gamesList.addEventListener("click", async (event) => {
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const { game, games, idx, consoleName, brand } = gameRef;
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if (action === "edit") {
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state.selectedBrand = brand;
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state.selectedConsole = consoleName;
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startEditMode(game);
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inlineEditingGameId = inlineEditingGameId === id ? null : id;
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render();
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return;
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}
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if (action === "inline-cancel") {
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inlineEditingGameId = null;
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renderGames();
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return;
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}
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if (action === "inline-save") {
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const article = target.closest(".game-card");
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if (!(article instanceof HTMLElement)) {
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return;
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}
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const getInlineValue = (key) => {
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const input = article.querySelector(`[data-inline="${key}"]`);
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return input instanceof HTMLInputElement ? input.value.trim() : "";
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};
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const getInlineNumber = (key) => {
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const value = getInlineValue(key);
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if (!value) {
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return null;
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}
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const parsed = Number(value);
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return Number.isFinite(parsed) ? parsed : null;
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};
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const getInlineChecked = (key) => {
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const input = article.querySelector(`[data-inline="${key}"]`);
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return input instanceof HTMLInputElement ? input.checked : false;
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};
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const title = getInlineValue("title");
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if (!title) {
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alert("Le titre est obligatoire.");
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return;
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}
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const updatedFields = {
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title,
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barcode: getInlineValue("barcode"),
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version: getInlineValue("version"),
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genre: getInlineValue("genre"),
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publisher: getInlineValue("publisher"),
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year: getInlineNumber("year"),
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purchasePrice: getInlineNumber("purchasePrice"),
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value: getInlineNumber("value"),
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condition: getInlineNumber("condition"),
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loanedTo: getInlineValue("loanedTo"),
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isDuplicate: getInlineChecked("isDuplicate"),
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coverUrl: game.coverUrl || "",
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};
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if (apiReachable && dataMode !== "local-pending-import") {
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try {
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const payload = buildGamePayload(game, brand, consoleName, updatedFields);
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await apiRequest(`/api/catalog/games/${id}`, {
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method: "PUT",
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body: payload,
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});
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inlineEditingGameId = null;
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await refreshFromApi(state.selectedBrand, state.selectedConsole);
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return;
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} catch (error) {
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console.error(error);
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alert("Mise a jour impossible via l'API.");
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return;
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}
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}
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games[idx] = {
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...games[idx],
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...updatedFields,
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};
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inlineEditingGameId = null;
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persist();
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markLocalDataForImport();
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render();
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return;
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}
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@@ -546,41 +621,6 @@ backupBtn.addEventListener("click", async () => {
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}
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});
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autoCoverBtn.addEventListener("click", async () => {
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if (!apiReachable) {
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alert("API indisponible. Enrichissement des pochettes impossible.");
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return;
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}
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const confirmed = window.confirm(
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"Lancer la recuperation automatique des pochettes depuis internet pour les jeux sans image ?",
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);
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if (!confirmed) {
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return;
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}
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autoCoverBtn.disabled = true;
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const originalLabel = autoCoverBtn.textContent;
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autoCoverBtn.textContent = "Traitement en cours...";
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try {
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const result = await apiRequest("/api/covers/autofill", {
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method: "POST",
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body: { limit: 350, overwrite: false },
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timeoutMs: 180000,
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});
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await refreshFromApi(state.selectedBrand, state.selectedConsole);
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alert(
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`Pochettes maj: ${result.updated || 0} / ${result.scanned || 0} jeu(x). Non trouves: ${result.notFound || 0}.`,
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);
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} catch (error) {
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console.error(error);
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alert(`Echec auto-pochettes: ${error.message}`);
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} finally {
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autoCoverBtn.disabled = false;
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autoCoverBtn.textContent = originalLabel;
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}
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});
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restoreMergeBtn.addEventListener("click", () => {
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pendingRestoreMode = "merge";
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restoreFileInput.click();
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@@ -928,7 +968,7 @@ function renderGames() {
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for (const game of games) {
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const card = gameCardTemplate.content.cloneNode(true);
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const article = card.querySelector(".game-card");
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if (editingGameId === game.id) {
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if (inlineEditingGameId === game.id) {
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article.classList.add("editing");
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}
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@@ -972,6 +1012,29 @@ function renderGames() {
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deleteBtn.dataset.id = game.id;
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if (inlineEditingGameId === game.id) {
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const editor = document.createElement("div");
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editor.className = "inline-editor";
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editor.innerHTML = `
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<label>Titre<input data-inline="title" value="${escapeHtml(game.title || "")}" /></label>
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<label>Code-barres<input data-inline="barcode" value="${escapeHtml(game.barcode || "")}" /></label>
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<label>Version<input data-inline="version" value="${escapeHtml(game.version || "")}" /></label>
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<label>Genre<input data-inline="genre" value="${escapeHtml(game.genre || "")}" /></label>
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<label>Editeur<input data-inline="publisher" value="${escapeHtml(game.publisher || "")}" /></label>
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<label>Annee<input data-inline="year" type="number" min="1970" max="2100" value="${game.year != null ? escapeHtml(String(game.year)) : ""}" /></label>
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<label>Prix achat (EUR)<input data-inline="purchasePrice" type="number" min="0" step="0.01" value="${game.purchasePrice != null ? escapeHtml(String(game.purchasePrice)) : ""}" /></label>
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<label>Cote (EUR)<input data-inline="value" type="number" min="0" step="0.01" value="${game.value != null ? escapeHtml(String(game.value)) : ""}" /></label>
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<label>Etat (0-10)<input data-inline="condition" type="number" min="0" max="10" step="0.1" value="${game.condition != null ? escapeHtml(String(game.condition)) : ""}" /></label>
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<label>Prete a<input data-inline="loanedTo" value="${escapeHtml(game.loanedTo || "")}" /></label>
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<label class="checkbox-row"><input data-inline="isDuplicate" type="checkbox" ${game.isDuplicate ? "checked" : ""} />Jeu en double</label>
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<div class="inline-editor-actions">
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<button type="button" class="btn-inline" data-action="inline-save" data-id="${game.id}">Enregistrer</button>
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<button type="button" class="btn-inline danger" data-action="inline-cancel" data-id="${game.id}">Annuler</button>
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</div>
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`;
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card.querySelector(".game-main").append(editor);
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}
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gamesList.append(card);
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}
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}
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@@ -29,7 +29,6 @@
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<button id="backupBtn" type="button" class="btn-secondary">Sauvegarder JSON</button>
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<button id="restoreMergeBtn" type="button" class="btn-secondary">Restaurer (fusion)</button>
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<button id="restoreReplaceBtn" type="button" class="btn-secondary">Restaurer (remplacement)</button>
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<button id="autoCoverBtn" type="button" class="btn-secondary">Auto-remplir pochettes (internet)</button>
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<input id="restoreFileInput" type="file" accept="application/json" class="hidden" />
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</div>
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29
styles.css
29
styles.css
@@ -473,6 +473,31 @@ button {
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gap: 0.45rem;
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}
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.inline-editor {
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margin-top: 0.75rem;
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border-top: 1px dashed #ccd7e4;
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padding-top: 0.65rem;
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display: grid;
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gap: 0.45rem;
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grid-template-columns: repeat(2, minmax(0, 1fr));
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}
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.inline-editor label {
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gap: 0.25rem;
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font-size: 0.82rem;
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}
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.inline-editor input {
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padding: 0.45rem 0.55rem;
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font-size: 0.9rem;
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}
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.inline-editor-actions {
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display: flex;
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gap: 0.45rem;
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align-items: center;
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}
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.btn-inline {
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background: #dde8f5;
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color: #1e3045;
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@@ -524,6 +549,10 @@ button {
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flex-direction: column;
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}
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.inline-editor {
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grid-template-columns: 1fr;
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}
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.game-cover {
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width: 48px;
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height: 64px;
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