Step 4 migration: enable API/DB write operations and frontend CRUD

This commit is contained in:
Ponte
2026-02-11 15:06:15 +01:00
parent adc7ec193e
commit de1da956fc
3 changed files with 392 additions and 30 deletions

View File

@@ -16,6 +16,68 @@ function sendJson(response, statusCode, payload) {
response.end(JSON.stringify(payload));
}
async function readJsonBody(request) {
const chunks = [];
let size = 0;
for await (const chunk of request) {
size += chunk.length;
if (size > 1024 * 1024) {
throw new Error("Payload too large");
}
chunks.push(chunk);
}
if (!chunks.length) {
return {};
}
return JSON.parse(Buffer.concat(chunks).toString("utf8"));
}
function normalizeText(value) {
if (value == null) {
return "";
}
return String(value).trim();
}
async function ensureConsole(client, brandNameRaw, consoleNameRaw) {
const brandName = normalizeText(brandNameRaw).toUpperCase();
const consoleName = normalizeText(consoleNameRaw);
if (!brandName || !consoleName) {
throw new Error("brand and consoleName are required");
}
const brandResult = await client.query(
`
INSERT INTO brands(name)
VALUES ($1)
ON CONFLICT (name) DO UPDATE SET name = EXCLUDED.name
RETURNING id;
`,
[brandName],
);
const brandId = brandResult.rows[0].id;
const consoleResult = await client.query(
`
INSERT INTO consoles(brand_id, name)
VALUES ($1, $2)
ON CONFLICT (brand_id, name) DO UPDATE SET name = EXCLUDED.name
RETURNING id;
`,
[brandId, consoleName],
);
return {
brand: brandName,
consoleName,
consoleId: consoleResult.rows[0].id,
};
}
async function runMigrations() {
await pool.query("CREATE EXTENSION IF NOT EXISTS pgcrypto;");
await pool.query(`
@@ -176,6 +238,125 @@ async function getCatalogFull() {
return { brands, gamesByConsole };
}
async function createConsole(brand, consoleName) {
const client = await pool.connect();
try {
await client.query("BEGIN");
const result = await ensureConsole(client, brand, consoleName);
await client.query("COMMIT");
return result;
} catch (error) {
await client.query("ROLLBACK");
throw error;
} finally {
client.release();
}
}
async function createGame(payload) {
const client = await pool.connect();
try {
await client.query("BEGIN");
const consoleData = await ensureConsole(client, payload.brand, payload.consoleName);
const title = normalizeText(payload.title);
if (!title) {
throw new Error("title is required");
}
const genre = normalizeText(payload.genre) || null;
const publisher = normalizeText(payload.publisher) || null;
const loanedTo = normalizeText(payload.loanedTo) || null;
const year = payload.year != null && payload.year !== "" ? Number(payload.year) : null;
const value = payload.value != null && payload.value !== "" ? Number(payload.value) : null;
const insertResult = await client.query(
`
INSERT INTO games(
console_id, title, genre, publisher, release_year, estimated_value, loaned_to
)
VALUES ($1, $2, $3, $4, $5, $6, $7)
RETURNING id::text AS id;
`,
[consoleData.consoleId, title, genre, publisher, year, value, loanedTo],
);
await client.query("COMMIT");
return { id: insertResult.rows[0].id };
} catch (error) {
await client.query("ROLLBACK");
throw error;
} finally {
client.release();
}
}
async function updateGame(id, payload) {
const client = await pool.connect();
try {
await client.query("BEGIN");
const consoleData = await ensureConsole(client, payload.brand, payload.consoleName);
const title = normalizeText(payload.title);
if (!title) {
throw new Error("title is required");
}
const genre = normalizeText(payload.genre) || null;
const publisher = normalizeText(payload.publisher) || null;
const loanedTo = normalizeText(payload.loanedTo) || null;
const year = payload.year != null && payload.year !== "" ? Number(payload.year) : null;
const value = payload.value != null && payload.value !== "" ? Number(payload.value) : null;
const updateResult = await client.query(
`
UPDATE games
SET
console_id = $2,
title = $3,
genre = $4,
publisher = $5,
release_year = $6,
estimated_value = $7,
loaned_to = $8
WHERE id = $1::uuid
RETURNING id::text AS id;
`,
[id, consoleData.consoleId, title, genre, publisher, year, value, loanedTo],
);
if (!updateResult.rowCount) {
throw new Error("game not found");
}
await client.query("COMMIT");
return { id: updateResult.rows[0].id };
} catch (error) {
await client.query("ROLLBACK");
throw error;
} finally {
client.release();
}
}
async function deleteGame(id) {
const result = await pool.query("DELETE FROM games WHERE id = $1::uuid;", [id]);
return result.rowCount > 0;
}
async function toggleGameLoan(id) {
const result = await pool.query(
`
UPDATE games
SET loaned_to = CASE WHEN COALESCE(loaned_to, '') = '' THEN 'A renseigner' ELSE NULL END
WHERE id = $1::uuid
RETURNING id::text AS id;
`,
[id],
);
return result.rowCount > 0;
}
async function handleRequest(request, response) {
const url = new URL(request.url || "/", `http://${request.headers.host || "localhost"}`);
@@ -229,6 +410,70 @@ async function handleRequest(request, response) {
return;
}
if (request.method === "POST" && url.pathname === "/api/catalog/consoles") {
try {
const body = await readJsonBody(request);
const created = await createConsole(body.brand, body.consoleName);
sendJson(response, 201, created);
} catch (error) {
sendJson(response, 400, { status: "error", message: error.message });
}
return;
}
if (request.method === "POST" && url.pathname === "/api/catalog/games") {
try {
const body = await readJsonBody(request);
const created = await createGame(body);
sendJson(response, 201, created);
} catch (error) {
sendJson(response, 400, { status: "error", message: error.message });
}
return;
}
const gameIdMatch = url.pathname.match(/^\/api\/catalog\/games\/([0-9a-fA-F-]+)$/);
if (request.method === "PUT" && gameIdMatch) {
try {
const body = await readJsonBody(request);
const updated = await updateGame(gameIdMatch[1], body);
sendJson(response, 200, updated);
} catch (error) {
const statusCode = error.message === "game not found" ? 404 : 400;
sendJson(response, statusCode, { status: "error", message: error.message });
}
return;
}
if (request.method === "DELETE" && gameIdMatch) {
try {
const deleted = await deleteGame(gameIdMatch[1]);
if (!deleted) {
sendJson(response, 404, { status: "error", message: "game not found" });
return;
}
sendJson(response, 200, { status: "ok" });
} catch (error) {
sendJson(response, 400, { status: "error", message: error.message });
}
return;
}
const gameToggleMatch = url.pathname.match(/^\/api\/catalog\/games\/([0-9a-fA-F-]+)\/toggle-loan$/);
if (request.method === "POST" && gameToggleMatch) {
try {
const toggled = await toggleGameLoan(gameToggleMatch[1]);
if (!toggled) {
sendJson(response, 404, { status: "error", message: "game not found" });
return;
}
sendJson(response, 200, { status: "ok" });
} catch (error) {
sendJson(response, 400, { status: "error", message: error.message });
}
return;
}
sendJson(response, 404, {
status: "not_found",
message: "Route not found",