Step 4 migration: enable API/DB write operations and frontend CRUD

This commit is contained in:
Ponte
2026-02-11 15:06:15 +01:00
parent adc7ec193e
commit de1da956fc
3 changed files with 392 additions and 30 deletions

View File

@@ -130,6 +130,12 @@ git pull
- trigger `updated_at` sur `games`
- endpoints de lecture pour validation: `summary` et `tree`
- Etape 3: frontend lit l'API (`/api/catalog/full`) avec fallback `localStorage` si API vide ou indisponible
- Etape 4: ecriture active en base via API
- POST `/api/catalog/consoles`
- POST `/api/catalog/games`
- PUT `/api/catalog/games/:id`
- DELETE `/api/catalog/games/:id`
- POST `/api/catalog/games/:id/toggle-loan`
## Licence

View File

@@ -16,6 +16,68 @@ function sendJson(response, statusCode, payload) {
response.end(JSON.stringify(payload));
}
async function readJsonBody(request) {
const chunks = [];
let size = 0;
for await (const chunk of request) {
size += chunk.length;
if (size > 1024 * 1024) {
throw new Error("Payload too large");
}
chunks.push(chunk);
}
if (!chunks.length) {
return {};
}
return JSON.parse(Buffer.concat(chunks).toString("utf8"));
}
function normalizeText(value) {
if (value == null) {
return "";
}
return String(value).trim();
}
async function ensureConsole(client, brandNameRaw, consoleNameRaw) {
const brandName = normalizeText(brandNameRaw).toUpperCase();
const consoleName = normalizeText(consoleNameRaw);
if (!brandName || !consoleName) {
throw new Error("brand and consoleName are required");
}
const brandResult = await client.query(
`
INSERT INTO brands(name)
VALUES ($1)
ON CONFLICT (name) DO UPDATE SET name = EXCLUDED.name
RETURNING id;
`,
[brandName],
);
const brandId = brandResult.rows[0].id;
const consoleResult = await client.query(
`
INSERT INTO consoles(brand_id, name)
VALUES ($1, $2)
ON CONFLICT (brand_id, name) DO UPDATE SET name = EXCLUDED.name
RETURNING id;
`,
[brandId, consoleName],
);
return {
brand: brandName,
consoleName,
consoleId: consoleResult.rows[0].id,
};
}
async function runMigrations() {
await pool.query("CREATE EXTENSION IF NOT EXISTS pgcrypto;");
await pool.query(`
@@ -176,6 +238,125 @@ async function getCatalogFull() {
return { brands, gamesByConsole };
}
async function createConsole(brand, consoleName) {
const client = await pool.connect();
try {
await client.query("BEGIN");
const result = await ensureConsole(client, brand, consoleName);
await client.query("COMMIT");
return result;
} catch (error) {
await client.query("ROLLBACK");
throw error;
} finally {
client.release();
}
}
async function createGame(payload) {
const client = await pool.connect();
try {
await client.query("BEGIN");
const consoleData = await ensureConsole(client, payload.brand, payload.consoleName);
const title = normalizeText(payload.title);
if (!title) {
throw new Error("title is required");
}
const genre = normalizeText(payload.genre) || null;
const publisher = normalizeText(payload.publisher) || null;
const loanedTo = normalizeText(payload.loanedTo) || null;
const year = payload.year != null && payload.year !== "" ? Number(payload.year) : null;
const value = payload.value != null && payload.value !== "" ? Number(payload.value) : null;
const insertResult = await client.query(
`
INSERT INTO games(
console_id, title, genre, publisher, release_year, estimated_value, loaned_to
)
VALUES ($1, $2, $3, $4, $5, $6, $7)
RETURNING id::text AS id;
`,
[consoleData.consoleId, title, genre, publisher, year, value, loanedTo],
);
await client.query("COMMIT");
return { id: insertResult.rows[0].id };
} catch (error) {
await client.query("ROLLBACK");
throw error;
} finally {
client.release();
}
}
async function updateGame(id, payload) {
const client = await pool.connect();
try {
await client.query("BEGIN");
const consoleData = await ensureConsole(client, payload.brand, payload.consoleName);
const title = normalizeText(payload.title);
if (!title) {
throw new Error("title is required");
}
const genre = normalizeText(payload.genre) || null;
const publisher = normalizeText(payload.publisher) || null;
const loanedTo = normalizeText(payload.loanedTo) || null;
const year = payload.year != null && payload.year !== "" ? Number(payload.year) : null;
const value = payload.value != null && payload.value !== "" ? Number(payload.value) : null;
const updateResult = await client.query(
`
UPDATE games
SET
console_id = $2,
title = $3,
genre = $4,
publisher = $5,
release_year = $6,
estimated_value = $7,
loaned_to = $8
WHERE id = $1::uuid
RETURNING id::text AS id;
`,
[id, consoleData.consoleId, title, genre, publisher, year, value, loanedTo],
);
if (!updateResult.rowCount) {
throw new Error("game not found");
}
await client.query("COMMIT");
return { id: updateResult.rows[0].id };
} catch (error) {
await client.query("ROLLBACK");
throw error;
} finally {
client.release();
}
}
async function deleteGame(id) {
const result = await pool.query("DELETE FROM games WHERE id = $1::uuid;", [id]);
return result.rowCount > 0;
}
async function toggleGameLoan(id) {
const result = await pool.query(
`
UPDATE games
SET loaned_to = CASE WHEN COALESCE(loaned_to, '') = '' THEN 'A renseigner' ELSE NULL END
WHERE id = $1::uuid
RETURNING id::text AS id;
`,
[id],
);
return result.rowCount > 0;
}
async function handleRequest(request, response) {
const url = new URL(request.url || "/", `http://${request.headers.host || "localhost"}`);
@@ -229,6 +410,70 @@ async function handleRequest(request, response) {
return;
}
if (request.method === "POST" && url.pathname === "/api/catalog/consoles") {
try {
const body = await readJsonBody(request);
const created = await createConsole(body.brand, body.consoleName);
sendJson(response, 201, created);
} catch (error) {
sendJson(response, 400, { status: "error", message: error.message });
}
return;
}
if (request.method === "POST" && url.pathname === "/api/catalog/games") {
try {
const body = await readJsonBody(request);
const created = await createGame(body);
sendJson(response, 201, created);
} catch (error) {
sendJson(response, 400, { status: "error", message: error.message });
}
return;
}
const gameIdMatch = url.pathname.match(/^\/api\/catalog\/games\/([0-9a-fA-F-]+)$/);
if (request.method === "PUT" && gameIdMatch) {
try {
const body = await readJsonBody(request);
const updated = await updateGame(gameIdMatch[1], body);
sendJson(response, 200, updated);
} catch (error) {
const statusCode = error.message === "game not found" ? 404 : 400;
sendJson(response, statusCode, { status: "error", message: error.message });
}
return;
}
if (request.method === "DELETE" && gameIdMatch) {
try {
const deleted = await deleteGame(gameIdMatch[1]);
if (!deleted) {
sendJson(response, 404, { status: "error", message: "game not found" });
return;
}
sendJson(response, 200, { status: "ok" });
} catch (error) {
sendJson(response, 400, { status: "error", message: error.message });
}
return;
}
const gameToggleMatch = url.pathname.match(/^\/api\/catalog\/games\/([0-9a-fA-F-]+)\/toggle-loan$/);
if (request.method === "POST" && gameToggleMatch) {
try {
const toggled = await toggleGameLoan(gameToggleMatch[1]);
if (!toggled) {
sendJson(response, 404, { status: "error", message: "game not found" });
return;
}
sendJson(response, 200, { status: "ok" });
} catch (error) {
sendJson(response, 400, { status: "error", message: error.message });
}
return;
}
sendJson(response, 404, {
status: "not_found",
message: "Route not found",

171
app.js
View File

@@ -12,6 +12,7 @@ const initialState = {
const state = loadState();
let dataMode = "local";
let apiReachable = false;
const platformForm = document.getElementById("platformForm");
const gameForm = document.getElementById("gameForm");
@@ -34,7 +35,7 @@ const gamesList = document.getElementById("gamesList");
const gameCardTemplate = document.getElementById("gameCardTemplate");
let editingGameId = null;
platformForm.addEventListener("submit", (event) => {
platformForm.addEventListener("submit", async (event) => {
event.preventDefault();
const brand = brandInput.value.trim().toUpperCase();
@@ -44,6 +45,22 @@ platformForm.addEventListener("submit", (event) => {
return;
}
if (apiReachable) {
try {
await apiRequest("/api/catalog/consoles", {
method: "POST",
body: { brand, consoleName },
});
platformForm.reset();
await refreshFromApi(brand, consoleName);
return;
} catch (error) {
console.error(error);
alert("Impossible d'ajouter cette section via l'API.");
}
}
state.brands[brand] = state.brands[brand] || [];
if (!state.brands[brand].includes(consoleName)) {
state.brands[brand].push(consoleName);
@@ -58,7 +75,7 @@ platformForm.addEventListener("submit", (event) => {
render();
});
gameForm.addEventListener("submit", (event) => {
gameForm.addEventListener("submit", async (event) => {
event.preventDefault();
const title = titleInput.value.trim();
@@ -66,6 +83,40 @@ gameForm.addEventListener("submit", (event) => {
return;
}
if (apiReachable) {
const payload = {
brand: state.selectedBrand,
consoleName: state.selectedConsole,
title,
genre: genreInput.value.trim(),
publisher: publisherInput.value.trim(),
year: yearInput.value ? Number(yearInput.value) : null,
value: valueInput.value ? Number(valueInput.value) : null,
loanedTo: loanedToInput.value.trim(),
};
try {
if (editingGameId) {
await apiRequest(`/api/catalog/games/${editingGameId}`, {
method: "PUT",
body: payload,
});
} else {
await apiRequest("/api/catalog/games", {
method: "POST",
body: payload,
});
}
resetEditMode();
await refreshFromApi(state.selectedBrand, state.selectedConsole);
return;
} catch (error) {
console.error(error);
alert("Impossible d'enregistrer ce jeu via l'API.");
}
}
state.gamesByConsole[state.selectedConsole] = state.gamesByConsole[state.selectedConsole] || [];
if (editingGameId) {
@@ -143,7 +194,7 @@ consoleTabs.addEventListener("click", (event) => {
render();
});
gamesList.addEventListener("click", (event) => {
gamesList.addEventListener("click", async (event) => {
if (!(event.target instanceof Element)) {
return;
}
@@ -164,6 +215,32 @@ gamesList.addEventListener("click", (event) => {
return;
}
if (action === "edit") {
startEditMode(games[idx]);
return;
}
if (apiReachable) {
try {
if (action === "delete") {
await apiRequest(`/api/catalog/games/${id}`, { method: "DELETE" });
if (editingGameId === id) {
resetEditMode();
}
}
if (action === "toggle-loan") {
await apiRequest(`/api/catalog/games/${id}/toggle-loan`, { method: "POST" });
}
await refreshFromApi(state.selectedBrand, state.selectedConsole);
return;
} catch (error) {
console.error(error);
alert("Action impossible via l'API.");
}
}
if (action === "delete") {
games.splice(idx, 1);
if (editingGameId === id) {
@@ -175,11 +252,6 @@ gamesList.addEventListener("click", (event) => {
games[idx].loanedTo = games[idx].loanedTo ? "" : "A renseigner";
}
if (action === "edit") {
startEditMode(games[idx]);
return;
}
persist();
render();
});
@@ -201,12 +273,17 @@ function renderDataMode() {
}
if (dataMode === "api") {
dataModeInfo.textContent = "Source: API (lecture). Ecriture DB prevue a l'etape 4.";
dataModeInfo.textContent = "Source: API (lecture/ecriture active sur la base de donnees).";
return;
}
if (dataMode === "api-empty") {
dataModeInfo.textContent = "Source: API (base vide). Ajoute une section pour demarrer.";
return;
}
if (dataMode === "local-fallback") {
dataModeInfo.textContent = "Source: localStorage (fallback). API indisponible ou vide.";
dataModeInfo.textContent = "Source: localStorage (fallback). API indisponible.";
return;
}
@@ -332,16 +409,16 @@ function loadState() {
}
function normalizeState() {
state.brands = state.brands || structuredClone(initialState.brands);
state.brands = state.brands || {};
state.gamesByConsole = state.gamesByConsole || {};
const brands = Object.keys(state.brands);
if (!brands.length) {
if (!brands.length && !apiReachable) {
state.brands = structuredClone(initialState.brands);
}
if (!state.selectedBrand || !state.brands[state.selectedBrand]) {
state.selectedBrand = Object.keys(state.brands)[0];
state.selectedBrand = Object.keys(state.brands)[0] || "";
}
const consoles = state.brands[state.selectedBrand] || [];
@@ -354,6 +431,46 @@ function persist() {
localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
}
async function apiRequest(path, options = {}) {
const requestOptions = {
method: options.method || "GET",
headers: {},
};
if (options.body !== undefined) {
requestOptions.headers["Content-Type"] = "application/json";
requestOptions.body = JSON.stringify(options.body);
}
const response = await fetch(path, requestOptions);
const rawText = await response.text();
const payload = rawText ? JSON.parse(rawText) : {};
if (!response.ok) {
const message = payload && payload.message ? payload.message : `HTTP ${response.status}`;
throw new Error(message);
}
return payload;
}
function applyCatalogPayload(payload, preferredBrand, preferredConsole) {
state.brands = payload.brands || {};
state.gamesByConsole = payload.gamesByConsole || {};
normalizeState();
if (preferredBrand && state.brands[preferredBrand]) {
state.selectedBrand = preferredBrand;
const consoles = state.brands[preferredBrand] || [];
if (preferredConsole && consoles.includes(preferredConsole)) {
state.selectedConsole = preferredConsole;
} else {
state.selectedConsole = consoles[0] || "";
}
}
}
function payloadHasCatalogData(payload) {
if (!payload || typeof payload !== "object") {
return false;
@@ -380,26 +497,20 @@ function payloadHasCatalogData(payload) {
return consolesCount > 0 || gamesCount > 0;
}
async function refreshFromApi(preferredBrand, preferredConsole) {
const payload = await apiRequest("/api/catalog/full");
apiReachable = true;
dataMode = payloadHasCatalogData(payload) ? "api" : "api-empty";
applyCatalogPayload(payload, preferredBrand, preferredConsole);
persist();
render();
}
async function hydrateFromApi() {
try {
const response = await fetch("/api/catalog/full");
if (!response.ok) {
throw new Error(`API error ${response.status}`);
}
const payload = await response.json();
if (!payloadHasCatalogData(payload)) {
dataMode = "local-fallback";
return;
}
state.brands = payload.brands || {};
state.gamesByConsole = payload.gamesByConsole || {};
state.selectedBrand = Object.keys(state.brands)[0] || "";
state.selectedConsole = (state.brands[state.selectedBrand] || [])[0] || "";
dataMode = "api";
persist();
await refreshFromApi(state.selectedBrand, state.selectedConsole);
} catch {
apiReachable = false;
dataMode = "local-fallback";
}
}