Files
Beuz-Video-Game/app.js

525 lines
14 KiB
JavaScript

const STORAGE_KEY = "video_game_collection_v1";
const initialState = {
brands: {
SONY: ["PlayStation", "PlayStation 2", "PlayStation 3", "PlayStation 4", "PlayStation 5"],
MICROSOFT: ["Xbox", "Xbox 360", "Xbox One", "Xbox One X", "Xbox Series X"],
},
gamesByConsole: {},
selectedBrand: "SONY",
selectedConsole: "PlayStation",
};
const state = loadState();
let dataMode = "local";
let apiReachable = false;
const platformForm = document.getElementById("platformForm");
const gameForm = document.getElementById("gameForm");
const brandInput = document.getElementById("brandInput");
const consoleInput = document.getElementById("consoleInput");
const titleInput = document.getElementById("titleInput");
const genreInput = document.getElementById("genreInput");
const publisherInput = document.getElementById("publisherInput");
const yearInput = document.getElementById("yearInput");
const valueInput = document.getElementById("valueInput");
const loanedToInput = document.getElementById("loanedToInput");
const gameSubmitBtn = document.getElementById("gameSubmitBtn");
const cancelEditBtn = document.getElementById("cancelEditBtn");
const brandTabs = document.getElementById("brandTabs");
const consoleTabs = document.getElementById("consoleTabs");
const gameSectionTitle = document.getElementById("gameSectionTitle");
const dataModeInfo = document.getElementById("dataModeInfo");
const gamesList = document.getElementById("gamesList");
const gameCardTemplate = document.getElementById("gameCardTemplate");
let editingGameId = null;
platformForm.addEventListener("submit", async (event) => {
event.preventDefault();
const brand = brandInput.value.trim().toUpperCase();
const consoleName = consoleInput.value.trim();
if (!brand || !consoleName) {
return;
}
if (apiReachable) {
try {
await apiRequest("/api/catalog/consoles", {
method: "POST",
body: { brand, consoleName },
});
platformForm.reset();
await refreshFromApi(brand, consoleName);
return;
} catch (error) {
console.error(error);
alert("Impossible d'ajouter cette section via l'API.");
}
}
state.brands[brand] = state.brands[brand] || [];
if (!state.brands[brand].includes(consoleName)) {
state.brands[brand].push(consoleName);
}
state.selectedBrand = brand;
state.selectedConsole = consoleName;
state.gamesByConsole[consoleName] = state.gamesByConsole[consoleName] || [];
platformForm.reset();
persist();
render();
});
gameForm.addEventListener("submit", async (event) => {
event.preventDefault();
const title = titleInput.value.trim();
if (!title || !state.selectedConsole) {
return;
}
if (apiReachable) {
const payload = {
brand: state.selectedBrand,
consoleName: state.selectedConsole,
title,
genre: genreInput.value.trim(),
publisher: publisherInput.value.trim(),
year: yearInput.value ? Number(yearInput.value) : null,
value: valueInput.value ? Number(valueInput.value) : null,
loanedTo: loanedToInput.value.trim(),
};
try {
if (editingGameId) {
await apiRequest(`/api/catalog/games/${editingGameId}`, {
method: "PUT",
body: payload,
});
} else {
await apiRequest("/api/catalog/games", {
method: "POST",
body: payload,
});
}
resetEditMode();
await refreshFromApi(state.selectedBrand, state.selectedConsole);
return;
} catch (error) {
console.error(error);
alert("Impossible d'enregistrer ce jeu via l'API.");
}
}
state.gamesByConsole[state.selectedConsole] = state.gamesByConsole[state.selectedConsole] || [];
if (editingGameId) {
const games = state.gamesByConsole[state.selectedConsole];
const idx = games.findIndex((game) => game.id === editingGameId);
if (idx !== -1) {
games[idx] = {
...games[idx],
title,
genre: genreInput.value.trim(),
publisher: publisherInput.value.trim(),
year: yearInput.value ? Number(yearInput.value) : null,
value: valueInput.value ? Number(valueInput.value) : null,
loanedTo: loanedToInput.value.trim(),
};
}
} else {
const game = {
id: crypto.randomUUID(),
title,
genre: genreInput.value.trim(),
publisher: publisherInput.value.trim(),
year: yearInput.value ? Number(yearInput.value) : null,
value: valueInput.value ? Number(valueInput.value) : null,
loanedTo: loanedToInput.value.trim(),
createdAt: new Date().toISOString(),
};
state.gamesByConsole[state.selectedConsole].unshift(game);
}
resetEditMode();
persist();
render();
});
brandTabs.addEventListener("click", (event) => {
if (!(event.target instanceof Element)) {
return;
}
const target = event.target.closest("button[data-brand]");
if (!(target instanceof HTMLButtonElement)) {
return;
}
const brand = target.dataset.brand;
if (!brand) {
return;
}
state.selectedBrand = brand;
const consoles = state.brands[brand] || [];
state.selectedConsole = consoles[0] || "";
resetEditMode();
persist();
render();
});
consoleTabs.addEventListener("click", (event) => {
if (!(event.target instanceof Element)) {
return;
}
const target = event.target.closest("button[data-console]");
if (!(target instanceof HTMLButtonElement)) {
return;
}
const consoleName = target.dataset.console;
if (!consoleName) {
return;
}
state.selectedConsole = consoleName;
resetEditMode();
persist();
render();
});
gamesList.addEventListener("click", async (event) => {
if (!(event.target instanceof Element)) {
return;
}
const target = event.target.closest("button[data-action]");
if (!(target instanceof HTMLButtonElement)) {
return;
}
const action = target.dataset.action;
const id = target.dataset.id;
if (!action || !id || !state.selectedConsole) {
return;
}
const games = state.gamesByConsole[state.selectedConsole] || [];
const idx = games.findIndex((game) => game.id === id);
if (idx === -1) {
return;
}
if (action === "edit") {
startEditMode(games[idx]);
return;
}
if (apiReachable) {
try {
if (action === "delete") {
await apiRequest(`/api/catalog/games/${id}`, { method: "DELETE" });
if (editingGameId === id) {
resetEditMode();
}
}
if (action === "toggle-loan") {
await apiRequest(`/api/catalog/games/${id}/toggle-loan`, { method: "POST" });
}
await refreshFromApi(state.selectedBrand, state.selectedConsole);
return;
} catch (error) {
console.error(error);
alert("Action impossible via l'API.");
}
}
if (action === "delete") {
games.splice(idx, 1);
if (editingGameId === id) {
resetEditMode();
}
}
if (action === "toggle-loan") {
games[idx].loanedTo = games[idx].loanedTo ? "" : "A renseigner";
}
persist();
render();
});
cancelEditBtn.addEventListener("click", () => {
resetEditMode();
});
function render() {
renderDataMode();
renderBrandTabs();
renderConsoleTabs();
renderGames();
}
function renderDataMode() {
if (!dataModeInfo) {
return;
}
if (dataMode === "api") {
dataModeInfo.textContent = "Source: API (lecture/ecriture active sur la base de donnees).";
return;
}
if (dataMode === "api-empty") {
dataModeInfo.textContent = "Source: API (base vide). Ajoute une section pour demarrer.";
return;
}
if (dataMode === "local-fallback") {
dataModeInfo.textContent = "Source: localStorage (fallback). API indisponible.";
return;
}
dataModeInfo.textContent = "Source: localStorage";
}
function renderBrandTabs() {
const brands = Object.keys(state.brands);
brandTabs.innerHTML = "";
for (const brand of brands) {
const button = document.createElement("button");
button.type = "button";
button.className = `tab ${state.selectedBrand === brand ? "active" : ""}`;
button.textContent = brand;
button.dataset.brand = brand;
brandTabs.append(button);
}
}
function renderConsoleTabs() {
const consoles = state.brands[state.selectedBrand] || [];
if (!consoles.includes(state.selectedConsole)) {
state.selectedConsole = consoles[0] || "";
}
consoleTabs.innerHTML = "";
for (const consoleName of consoles) {
const button = document.createElement("button");
button.type = "button";
button.className = `tab ${state.selectedConsole === consoleName ? "active" : ""}`;
button.dataset.console = consoleName;
const count = (state.gamesByConsole[consoleName] || []).length;
button.innerHTML = `<span>${consoleName}</span><span class="count-badge">${count}</span>`;
consoleTabs.append(button);
}
}
function renderGames() {
const selectedConsole = state.selectedConsole;
gameSectionTitle.textContent = selectedConsole ? `Jeux - ${selectedConsole}` : "Jeux";
gamesList.innerHTML = "";
if (!selectedConsole) {
gamesList.innerHTML = '<p class="empty">Ajoute une section pour commencer.</p>';
return;
}
const games = state.gamesByConsole[selectedConsole] || [];
if (!games.length) {
gamesList.innerHTML = '<p class="empty">Aucun jeu sur cette console pour le moment.</p>';
return;
}
for (const game of games) {
const card = gameCardTemplate.content.cloneNode(true);
const article = card.querySelector(".game-card");
if (editingGameId === game.id) {
article.classList.add("editing");
}
card.querySelector(".game-title").textContent = game.title;
const metaParts = [
game.genre ? `Genre: ${game.genre}` : null,
game.publisher ? `Editeur: ${game.publisher}` : null,
game.year ? `Annee: ${game.year}` : null,
game.value != null ? `Cote: ${game.value.toFixed(2)} EUR` : null,
].filter(Boolean);
card.querySelector(".game-meta").textContent = metaParts.join(" | ") || "Aucune information complementaire";
card.querySelector(".game-loan").textContent = game.loanedTo
? `Pret en cours: ${game.loanedTo}`
: "Disponible dans ta collection";
const editBtn = card.querySelector('[data-action="edit"]');
const toggleBtn = card.querySelector('[data-action="toggle-loan"]');
const deleteBtn = card.querySelector('[data-action="delete"]');
editBtn.dataset.id = game.id;
toggleBtn.dataset.id = game.id;
toggleBtn.textContent = game.loanedTo ? "Marquer comme rendu" : "Marquer comme prete";
deleteBtn.dataset.id = game.id;
gamesList.append(card);
}
}
function startEditMode(game) {
editingGameId = game.id;
titleInput.value = game.title || "";
genreInput.value = game.genre || "";
publisherInput.value = game.publisher || "";
yearInput.value = game.year || "";
valueInput.value = game.value != null ? game.value : "";
loanedToInput.value = game.loanedTo || "";
gameSubmitBtn.textContent = "Mettre a jour le jeu";
cancelEditBtn.classList.remove("hidden");
renderGames();
}
function resetEditMode() {
editingGameId = null;
gameForm.reset();
gameSubmitBtn.textContent = "Ajouter le jeu";
cancelEditBtn.classList.add("hidden");
}
function loadState() {
try {
const raw = localStorage.getItem(STORAGE_KEY);
if (!raw) {
return structuredClone(initialState);
}
return JSON.parse(raw);
} catch {
return structuredClone(initialState);
}
}
function normalizeState() {
state.brands = state.brands || {};
state.gamesByConsole = state.gamesByConsole || {};
const brands = Object.keys(state.brands);
if (!brands.length && !apiReachable) {
state.brands = structuredClone(initialState.brands);
}
if (!state.selectedBrand || !state.brands[state.selectedBrand]) {
state.selectedBrand = Object.keys(state.brands)[0] || "";
}
const consoles = state.brands[state.selectedBrand] || [];
if (!state.selectedConsole || !consoles.includes(state.selectedConsole)) {
state.selectedConsole = consoles[0] || "";
}
}
function persist() {
localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
}
async function apiRequest(path, options = {}) {
const requestOptions = {
method: options.method || "GET",
headers: {},
};
if (options.body !== undefined) {
requestOptions.headers["Content-Type"] = "application/json";
requestOptions.body = JSON.stringify(options.body);
}
const response = await fetch(path, requestOptions);
const rawText = await response.text();
const payload = rawText ? JSON.parse(rawText) : {};
if (!response.ok) {
const message = payload && payload.message ? payload.message : `HTTP ${response.status}`;
throw new Error(message);
}
return payload;
}
function applyCatalogPayload(payload, preferredBrand, preferredConsole) {
state.brands = payload.brands || {};
state.gamesByConsole = payload.gamesByConsole || {};
normalizeState();
if (preferredBrand && state.brands[preferredBrand]) {
state.selectedBrand = preferredBrand;
const consoles = state.brands[preferredBrand] || [];
if (preferredConsole && consoles.includes(preferredConsole)) {
state.selectedConsole = preferredConsole;
} else {
state.selectedConsole = consoles[0] || "";
}
}
}
function payloadHasCatalogData(payload) {
if (!payload || typeof payload !== "object") {
return false;
}
const brands = payload.brands && typeof payload.brands === "object" ? payload.brands : {};
const gamesByConsole =
payload.gamesByConsole && typeof payload.gamesByConsole === "object" ? payload.gamesByConsole : {};
const consolesCount = Object.values(brands).reduce((count, consoles) => {
if (!Array.isArray(consoles)) {
return count;
}
return count + consoles.length;
}, 0);
const gamesCount = Object.values(gamesByConsole).reduce((count, games) => {
if (!Array.isArray(games)) {
return count;
}
return count + games.length;
}, 0);
return consolesCount > 0 || gamesCount > 0;
}
async function refreshFromApi(preferredBrand, preferredConsole) {
const payload = await apiRequest("/api/catalog/full");
apiReachable = true;
dataMode = payloadHasCatalogData(payload) ? "api" : "api-empty";
applyCatalogPayload(payload, preferredBrand, preferredConsole);
persist();
render();
}
async function hydrateFromApi() {
try {
await refreshFromApi(state.selectedBrand, state.selectedConsole);
} catch {
apiReachable = false;
dataMode = "local-fallback";
}
}
async function bootstrap() {
await hydrateFromApi();
normalizeState();
render();
}
bootstrap();